With the evolution of game development seeing artists create and manage their own surfaces more and more, the shader editor was created to offer a tool anybody can use to explore their vision and bring it to life.
By offering a code-free, visual drag & drop node graph where simple or complicated shader operations can be created, we empowered our artists to own surface creation from start to finish. From prototyping to final production surfaces, artists owned the process and quality of their surfaces.
- Create, iterate and manage shader assets.
- Node-graph style workflow makes it quick and easy to create a shader.
- Expose nearly any shader feature to the Material Editor's UI for modification.
- Deep integration and connectivity to the Material Editor.