In addition to the larger editors and workflows I've implemented in the material pipeline, I also created some smaller supporting tools.
Outfit Usage Reporter
- Scans the World Editor and reports back all material outfits applied to objects in the loaded scene.
 - Offers a sense of variation usage in the WE and if any optimizations should be done.
 - Re-roll (randomize) outfits on selected assets.
 - Replace outfits with another.
 - Remove outfits.
 - Switch one outfit to another already in use to save memory.
 
Cubemap Generator
- Useful for generating pre-rendered cube maps.
 - Cubemaps can be used in the Pre-fab editor, material editor or the shader editor.
 - This allows artists to tweak materials specific to certain levels or lighting scenarios.
 
Material Replace Tool
- Easily replace instances of a single material in the world editor with another material.
 - Used to easily replace temp materials with more refined materials.
 - Used for optimizing the world and reducing material count later in our production cycles.
 - Select a source material off of any surface in the World Editor, or browse from the resource list.
 - Select a second replace material off of any surface in the world editor, or browse from the resource list.
 - Press the button to replace materials on any of the selected assets.
 

